Feb 06, 2009, 02:22 AM // 02:22
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#21
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Khazad Guard
Bleh, was kind of hoping they would make NPCs respond to RoJ as AoE...Those Afflicted Monks sure annihilate Togo and Mhenlo in Vizunah Square!
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i wish anet will update the AI for all of these elite skill changes period. as of now, the AI does NOT know how to use any of the changed skills. heck, the AI still thinks Healing Burst is a touch range heal.
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Feb 06, 2009, 02:22 AM // 02:22
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#22
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Hm, cool. Wasn't expecting RP this early in the month
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Feb 06, 2009, 02:26 AM // 02:26
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#23
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Lion's Arch Merchant
Join Date: May 2007
Guild: [AvA]
Profession: Rt/
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double reward points...
i didn't get any this is the 2nd time i predicted and nvr got any points...GG...
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Feb 06, 2009, 03:31 AM // 03:31
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#24
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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another nerf for the rits? PwK
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Feb 06, 2009, 04:05 AM // 04:05
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#25
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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nerfing rits at this point is like kicking a dead horse once then going HA HA.
like the bully kid from the simpsons
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Feb 06, 2009, 04:08 AM // 04:08
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#26
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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PwK nerfed .... why??
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Feb 06, 2009, 04:14 AM // 04:14
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#27
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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AT least Izzy knows what is wrong with Guild Wars, but I think his way of going about fixing PwK best exemplifies his sheer misunderstanding of the game. People don't run PwK because of the armor bonus. They run it because of its cheap party heal and because it lasts a long time.
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Feb 06, 2009, 04:24 AM // 04:24
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Glad to see they reworded Frozen soil. For some reason the description (but not the actual skill) was changed before to say that it only affected "resurrection spells" which would imply stuff like res sig would work through it (res sig still didn't work through it, they just changed the wording incorrectly, not the functionality).
Its nice to know such a minor detail that was pointed out on a guru thread was noticed and fixed.
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Feb 06, 2009, 04:36 AM // 04:36
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#29
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Signet of Humility wasn't the problem with Me/Rt Tease heroes...or is there more to this nerf that I'm missing?
VV That makes sense, wasn't thinking. Anything to make LC builds slightly less retarded is a win in my book. Not that it will matter too much, but whatever.
Last edited by zelgadissan; Feb 06, 2009 at 04:51 AM // 04:51..
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Feb 06, 2009, 04:47 AM // 04:47
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by zelgadissan
Signet of Humility wasn't the problem with Me/Rt Tease heroes...or is there more to this nerf that I'm missing?
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You're missing the fact that no one ever cared about HA. They mostly nerfed it for Me/N curser, same as all involved necro skills.
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Feb 06, 2009, 05:52 AM // 05:52
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#31
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Jungle Guide
Join Date: Feb 2006
Location: London
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Quote:
Originally Posted by You just got tomahawked
AT least Izzy knows what is wrong with Guild Wars, but I think his way of going about fixing PwK best exemplifies his sheer misunderstanding of the game. People don't run PwK because of the armor bonus. They run it because of its cheap party heal and because it lasts a long time.
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Yes, but the armor bonus along with +10 while holding an item gave rits nearly constant AL of 94 which needed to be toned down.
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Feb 06, 2009, 06:10 AM // 06:10
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#32
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by moriz
i wish anet will update the AI for all of these elite skill changes period. as of now, the AI does NOT know how to use any of the changed skills. heck, the AI still thinks Healing Burst is a touch range heal.
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They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.
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Feb 06, 2009, 07:00 AM // 07:00
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#33
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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So the health degen was the problem with Lingering Curse? interesting :S
It's still dirt cheap and it still lasts forever ><
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Feb 06, 2009, 07:46 AM // 07:46
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#34
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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so izzy wants everyone to run rawrspike in GvG?
where is the nerf to rend enchantments?
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Feb 06, 2009, 07:55 AM // 07:55
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#35
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Tamuril elansar
so izzy wants everyone to run rawrspike in GvG?
where is the nerf to rend enchantments?
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Spikes or split pretty much.
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Feb 06, 2009, 07:55 AM // 07:55
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#36
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Shadowmoon
They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.
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There's DoT aoe, which casts even if the target dies, and theres 'Boom' AoE, which fails when there's no target. Which makes me wonder, does a Rodgorts cast fail when the target dies?
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Feb 06, 2009, 08:08 AM // 08:08
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#37
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by bungusmaximus
So the health degen was the problem with Lingering Curse? interesting :S
It's still dirt cheap and it still lasts forever ><
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Hehe not really, but when you factor in the amount of players you could hit with lingering+suffering over a time period greatly adds up, even with the -2 degen removed between the two now decreases overall health degen throughout a match. What really put the nail in the coffin was the nerf to sig hum, pretty much the only way hexes or even condi degen can create pressure. Mark was pretty dumb in getting buffed to what it was but in the end the majority of the meta had tools to counter it, warding at the stand and or pnh monks. All this update did in the grand scheme of things was remove build options. Oh do I wish we could go back to last April. It's updates like these when I really start to question the previous motives of updates and current, you buff pressure one month then nerf it, while whole other extremely more stagnant and broken 8v8 builds run rampant, yea yea rawrspike.
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Feb 06, 2009, 08:25 AM // 08:25
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#38
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Covah
* Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.
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Gud nerf, should bring a sin now to apply it, and MoR means no PS. I agree that countering wasn't much of a problem, but there's anough dumb hexes as it is already.
Quote:
Originally Posted by Covah
* Signet of Humility: now disables your non-Mesmer skills for 10 seconds.
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Why do they poo all over hum sig? Is this some nerf to Me/broken-secondary-of-choise? I don't like this nerf. Can someone maybe elaborate why this one was a problem?
Quote:
Originally Posted by Covah
[edit] Necromancer
* Faintheartedness: reduced Health degeneration to 0..3.
* Lingering Curse: reduced Health degeneration to 0..3.
* Suffering: reduced Health degeneration to 0..3.
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I personally would have hit LC's cost or duration, but meh.
Quote:
Originally Posted by Covah
* Protective Was Kaolai: reduced armor bonus to 10.
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Eek, nasty nurf, they must hate rits in GvG big time. Can't really comment on that because I fail to see how PwK is a huge problem.
Quote:
Originally Posted by Covah
* Primal Rage: reduced movement speed boost to 25%.
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Gud nerf, toned down yet not destroyed.
Rangers need damage nurfs though, RoJ wasn't fixed (it's bugged y'know). And I agree with echoman that these nurfs only limit cool options.
Last edited by bungusmaximus; Feb 06, 2009 at 08:33 AM // 08:33..
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Feb 06, 2009, 09:22 AM // 09:22
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#39
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Frost Gate Guardian
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LC just changed like I said, but the major hit is Signet of Humility which I didn't expect.
The change of Signet of Humility not only stopped some common M/E, M/N, M/Mo builds but also made it impossible to use by non-mes primary class. There must be a better way imo.
For example, it disable all of your non-primary skills for 10 sec, maybe...
PnH needs to be tuned down a bit.
5e, 0.25s, 7r, self-targetable is superb.
BTW, nothing changes to WW?
Last edited by ManMadeGod; Feb 06, 2009 at 09:36 AM // 09:36..
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Feb 06, 2009, 10:08 AM // 10:08
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#40
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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yet another month goes by with PS completely imba, gg
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